AoeStats
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Arabia

508809819Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 45m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1020
+15
🇲🇽 Britons · Mexico
1015
+15
🇲🇽 Saxons · Mexico
979
+16
🇨🇦 Poles · Canada
1035
-18
🇨🇦 Maya · Canada
992
-15
🇺🇸 Malians · United States
943
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,661 9:13 19:52 34:58 ⚔ Scout Rush
45 2,066 9:50 24:32 38:23 ⚔ Archer Rush
32 1,444 9:29 24:05 41:40 ⚔ Archers into Skirms
21 967 10:09 20:36 38:44 ⚔ M@A FC
16 717 11:42 22:10 —
15 703 11:26 15:42 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 12,673 11,685 2,150 45,733 51,286
14,885 15,395 6,985 2,475 39,740 41,307
13,270 12,975 6,300 2,905 35,450 37,619
9,720 10,245 7,400 2,150 29,515 32,171
12,560 7,688 5,375 750 26,373 31,652
10,575 7,166 4,640 1,110 23,491 28,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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