AoeStats
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MegaRandom

507416914Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 80m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khmer · Japan
972
+13
🇺🇸 Bohemians · United States
881
+17
🇺🇸 Ethiopians · United States
872
+17
🇺🇸 Franks · United States
867
+19
🇨🇴 Portuguese · Colombia
922
-17
🇺🇸 Malians · United States
918
-17
🇺🇸 Burgundians · United States
898
-16
🇨🇳 Maya · China
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 3,274 12:49 19:38 80:07 ⛏ Fast Castle
40 3,225 10:31 20:54 48:53 ⚔ M@A into Archers
37 2,969 12:52 24:10 38:46 ⚔ Scouts into Skirms
24 1,900 12:14 17:42 — ⛏ Fast Castle
22 1,773 11:54 22:52 42:32 ⚔ Archer Rush
14 1,101 11:29 15:55 31:17 ⛏ Fast Castle
11 882 12:50 29:07 — ⚔ M@A FC
8 680 11:18 — — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
44,100 19,110 18,485 930 82,625 87,665
36,495 17,596 21,770 4,200 80,061 101,897
29,575 17,630 11,780 2,375 61,360 66,121
15,985 15,934 11,580 3,425 46,924 52,367
11,480 19,497 9,635 1,500 42,112 44,256
13,510 12,834 3,535 4,000 33,879 35,779
14,270 5,878 8,785 1,820 30,753 34,892
2,550 1,365 350 500 4,765 5,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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