Socotra
505169863Analyzed4v4 RM
·
24d ago on Sep 8, 2026·
44m 52s·
8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
Goku18996640
D
Feudal Age
18:45
vs 10:50
btm 2%
Castle Age
29:08
vs 23:41
btm 10%
Imperial Age
40:52
vs 39:38
btm 41%
eAPM
10
vs 34
btm 5%
First military
28:33
vs 11:48
btm 2%
▼
Slow Feudal Age at 18:45 — slower than 98% of analysed players on Socotra
▼
Slow Castle Age at 29:08 — slower than 90% of analysed players on Socotra
▼
Low eAPM (10) — busier hands win idle time back
▼
First military only at 28:33 (Spearman) — later than 98% of analysed players on Socotra
▲
Town centers almost never idle — 36s across the first 29:08
暗魔陰蒂
D
Feudal Age
15:43
vs 10:50
btm 4%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
18
vs 34
btm 16%
First military
26:26
vs 11:48
btm 3%
▼
Slow Feudal Age at 15:43 — slower than 96% of analysed players on Socotra
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 26:26 (Skirmisher) — later than 97% of analysed players on Socotra
▼
Town centers idle 12:50 of the first 30:00 — keep villagers queued
HLB
D
Feudal Age
16:52
vs 10:50
btm 3%
Castle Age
29:25
vs 23:41
btm 9%
Imperial Age
—
vs 39:38
btm 0%
eAPM
20
vs 34
btm 20%
First military
17:47
vs 11:48
btm 15%
▼
Slow Feudal Age at 16:52 — slower than 97% of analysed players on Socotra
▼
Slow Castle Age at 29:25 — slower than 91% of analysed players on Socotra
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:47 (Spearman) — later than 85% of analysed players on Socotra
▲
Town centers almost never idle — 18s across the first 29:25
Ichthyosaur
A
Feudal Age
12:21
vs 10:50
btm 22%
Castle Age
18:10
vs 23:41
top 9%
Imperial Age
35:48
vs 39:38
top 21%
eAPM
45
vs 34
top 28%
First military
22:00
vs 11:48
btm 6%
▼
Slow Feudal Age at 12:21 — slower than 78% of analysed players on Socotra
▲
Fast Castle Age at 18:10 — faster than 91% of analysed players on Socotra
▲
Fast Imperial Age at 35:48 — faster than 79% of analysed players on Socotra
▼
First military only at 22:00 (Spearman) — later than 94% of analysed players on Socotra
Fluvialgeomorphologist
B
Feudal Age
11:23
vs 10:50
btm 38%
Castle Age
16:17
vs 23:41
top 4%
Imperial Age
31:13
vs 39:38
top 3%
eAPM
13
vs 34
btm 8%
First military
17:20
vs 11:48
btm 16%
▲
Fast Castle Age at 16:17 — faster than 96% of analysed players on Socotra
▲
Fast Imperial Age at 31:13 — faster than 97% of analysed players on Socotra
▼
Low eAPM (13) — busier hands win idle time back
Wobbuffet3383
C
Feudal Age
11:29
vs 10:50
btm 36%
Castle Age
26:09
vs 23:41
btm 26%
Imperial Age
39:17
vs 39:38
top 47%
eAPM
17
vs 34
btm 14%
First military
11:50
vs 11:48
btm 49%
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 17s across the first 26:09
紫幽冰云
A
Feudal Age
10:39
vs 10:50
top 46%
Castle Age
16:57
vs 23:41
top 6%
Imperial Age
33:31
vs 39:38
top 9%
eAPM
18
vs 34
btm 16%
First military
13:53
vs 11:48
btm 30%
▲
Fast Castle Age at 16:57 — faster than 94% of analysed players on Socotra
▲
Fast Imperial Age at 33:31 — faster than 91% of analysed players on Socotra
▼
Low eAPM (18) — busier hands win idle time back
▲
Town centers almost never idle — 43s across the first 16:57
Kennyccc222
D
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
0
vs 34
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
▼
Town centers idle 27:30 of the first 30:00 — keep villagers queued