AoeStats
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Socotra

505169863Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 44m 52s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
869
+4
🇺🇸 Georgians · United States
839
+5
🇨🇷 Turks · Costa Rica
724
+8
🇦🇺 Franks · Australia
276
+23
🇨🇳 Teutons · China
640
-15
🇹🇼 Maya · Taiwan
540
-11
🇲🇽 Lithuanians · Mexico
452
-7
🇨🇳 Huns · China
443
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 2,016 12:21 18:10 35:48 ⛏ Fast Castle
20 910 16:52 29:25 — ⚔ FC into Scouts
18 798 15:43 — — ⚔ Skirmisher Rush
18 812 10:39 16:57 33:31 ⛏ Fast Castle
17 770 11:29 26:09 39:17 ⚔ Tower Rush
13 569 11:23 16:17 31:13 ⛏ Fast Castle
10 437 18:45 29:08 40:52 ⛏ Fast Castle
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,705 11,170 6,830 850 30,555 36,865
11,375 11,565 5,680 1,420 30,040 34,639
13,130 8,658 6,645 750 29,183 42,819
11,680 9,874 3,830 1,895 27,279 32,151
11,760 8,015 4,510 2,800 27,085 30,591
10,790 7,433 2,665 650 21,538 27,020
3,675 6,217 600 1,055 11,547 11,460
300 25 0 0 325 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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