AoeStats
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Oasis

509185519Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
892
+15
🇨🇭 Franks · Switzerland
838
+18
🇨🇳 Magyars · China
886
-17
🇨🇳 Vietnamese · China
863
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,350 11:17 22:26 39:12
25 1,355 12:28 19:19 36:44 ⛏ Fast Castle
18 976 10:15 20:16 35:11 ⚔ Scout Rush
12 635 11:20 22:24 40:39

Resources

Player Food Wood Gold Stone Spent Collected
17,980 17,835 19,835 4,200 59,850 62,131
23,295 17,260 8,865 3,390 52,810 59,871
21,070 23,100 4,310 1,645 50,125 56,550
16,510 10,780 9,785 3,020 40,095 43,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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