AoeStats
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African Clearing

510626307Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 59m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1737
+6
🇲🇽 Saxons · Mexico
1524
+12
🇺🇸 Vietnamese · United States
1313
+20
🇦🇷 Mapuche · Argentina
1493
-15
🇦🇷 Magyars · Argentina
1435
-12
🇦🇷 Romans · Argentina
1405
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 3,756 13:14 17:00 39:40 ⛏ Fast Castle
43 2,565 14:02 18:03 34:36 ⛏ Fast Castle
39 2,321 11:51 22:14 42:44 ⚔ Scout Rush
33 1,952 13:12 16:47 54:16 ⛏ Fast Castle
31 1,845 12:20 17:12 32:29 ⛏ Fast Castle
28 1,646 13:57 18:02 58:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,245 39,251 21,490 7,600 89,586 109,091
39,990 20,211 20,445 3,325 83,971 88,826
25,510 28,406 14,860 2,585 71,361 75,163
30,720 21,247 16,195 2,355 70,517 74,680
11,725 15,506 7,725 390 35,346 38,050
14,325 14,389 3,505 1,430 33,649 37,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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