AoeStats
← Marbas

Black Forest

508890968Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 48m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
1904
+10
🇨🇳 Armenians · China
1715
+17
🇷🇺 Saxons · Russia
1694
+18
🇧🇪 Portuguese · Belgium
1693
+18
🇬🇧 Lithuanians · United Kingdom
1846
-20
🇬🇧 Khmer · United Kingdom
1796
-18
🇬🇧 Turks · United Kingdom
1681
-13
🇬🇧 Cumans · United Kingdom
1665
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 4,051 9:41 19:41 26:27 ⛏ Fast Castle
56 2,722 12:48 16:35 30:34 ⛏ Fast Castle
51 2,450 11:17 14:48 28:10 ⛏ Fast Castle
47 2,266 12:09 25:52 29:09 ⚔ Archers into Fast Imp
45 2,178 10:23 13:58 29:44 ⛏ Fast Castle
42 2,022 10:36 21:00 31:55 ⚔ Drush
39 1,898 11:32 21:39 30:42 ⚔ M@A FC
29 1,397 12:16 18:50 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,495 18,624 29,485 950 87,554 92,232
34,345 15,146 19,365 3,675 72,531 79,284
30,170 29,981 9,085 2,585 71,821 75,301
36,095 19,903 11,190 2,875 70,063 75,755
16,150 27,714 20,240 4,525 68,629 89,959
24,060 20,218 16,560 5,600 66,438 80,539
23,510 20,791 13,705 2,600 60,606 66,702
14,190 12,114 7,745 1,535 35,584 37,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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