AoeStats
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Arena

510224214Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1191
+19
🇲🇽 Bengalis · Mexico
1151
+21
🇧🇷 Franks · Brazil
1149
+21
🇧🇷 Magyars · Brazil
1096
+23
🇬🇧 Wu · United Kingdom
1334
-25
🇨🇦 Aztecs · Canada
1308
-23
🇺🇸 Varangians · United States
1266
-21
🇺🇸 Turks · United States
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,796 9:57 13:29 31:17 ⛏ Fast Castle
35 1,472 10:42 14:38 37:13 ⛏ Fast Castle
34 1,457 10:21 14:33 28:05 ⛏ Fast Castle
33 1,384 10:35 14:53 36:49 ⛏ Fast Castle
22 933 11:45 15:52 30:10 ⛏ Fast Castle
20 851 11:21 14:59 30:13 ⛏ Fast Castle
16 660 10:35 18:17 — ⛏ Fast Castle
14 600 11:36 16:02 42:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,735 15,780 13,865 1,600 55,980 61,416
18,705 20,335 7,120 4,235 50,395 55,033
23,925 9,825 14,270 1,515 49,535 59,853
17,825 17,805 7,910 1,230 44,770 46,049
15,515 14,945 7,005 1,840 39,305 43,332
17,270 9,240 7,690 1,450 35,650 40,643
13,365 11,460 6,590 850 32,265 38,571
12,085 9,645 3,050 1,770 26,550 30,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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