AoeStats
← DirtyRat4578

Oasis

510217876Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 52m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1326
+8
🇺🇸 Varangians · United States
1256
+10
🇺🇸 Italians · United States
1080
+19
🇹🇳 Portuguese · Tunisia
1214
-15
🇫🇷 Mongols · France
1196
-15
🇩🇪 Romans · Germany
973
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 2,269 8:25 26:39 — ⚔ M@A Rush
37 1,938 13:22 20:13 35:42 ⛏ Fast Castle
37 1,949 10:00 23:28 43:24 ⚔ Scout Rush
20 1,048 9:33 22:18 45:47 ⚔ M@A Rush
19 1,026 11:20 29:52 46:08 ⚔ Archer Rush
13 664 10:36 20:14 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,990 17,473 12,390 3,740 58,593 64,117
20,980 5,445 15,945 650 43,020 44,967
14,130 13,032 12,795 2,375 42,332 47,797
13,060 12,207 4,920 1,075 31,262 36,647
13,855 10,210 3,280 345 27,690 32,612
8,130 6,340 3,285 240 17,995 21,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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