AoeStats
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Arena

510211725Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 52m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1315
+11
🇺🇸 Varangians · United States
1242
+14
🇺🇸 Italians · United States
1059
+21
🇲🇽 Slavs · Mexico
1244
-18
🇺🇸 Malay · United States
1217
-16
🇺🇸 Franks · United States
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,967 11:04 14:28 35:54 ⛏ Fast Castle
36 1,873 9:48 13:18 35:05 ⛏ Fast Castle
35 1,821 10:13 13:51 33:34 ⛏ Fast Castle
31 1,613 10:27 16:22 35:19 ⛏ Fast Castle
30 1,550 10:25 15:29 37:33 ⛏ Fast Castle
13 705 11:36 15:01 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,975 27,445 16,660 3,980 68,060 87,116
25,875 12,610 16,915 1,550 56,950 59,753
23,385 17,665 12,060 2,900 56,010 67,751
18,825 22,610 7,805 1,600 50,840 65,590
22,165 17,150 8,160 1,680 49,155 54,415
23,330 9,025 13,385 2,150 47,890 50,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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