AoeStats
← DirtyRat4578

Lombardia

510003646Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 71m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
1063
+17
🇹🇼 Byzantines · Taiwan
1053
+18
🇮🇳 Varangians · India
1109
-18
🇺🇸 Turks · United States
1076
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,131 10:24 15:25 32:01 ⛏ Fast Castle
39 2,777 10:31 14:27 33:08 ⛏ Fast Castle
34 2,396 11:03 15:11 36:02 ⛏ Fast Castle
15 1,033 10:27 18:08 40:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,745 31,635 31,650 2,815 122,845 140,884
50,675 20,548 24,125 4,565 99,913 112,581
43,085 28,484 24,905 2,950 99,424 109,094
35,625 26,469 16,825 2,350 81,269 84,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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