AoeStats
← Simon Stokvis

Nomad

509898833Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1753
+9
1656
+12
🇹🇼 Spanish · Taiwan
1531
+18
🇦🇷 Danes · Argentina
1522
+17
🇳🇱 Malay · Netherlands
1600
-15
🇹🇼 Danes · Taiwan
1578
-14
🇫🇷 Italians · France
1564
-14
🇨🇳 Dravidians · China
1557
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,005 14:00 17:43 34:39 ⛏ Fish Boom FC
40 1,814 14:40 18:29 38:21 ⛏ Fish Boom FC
39 1,767 20:54 40:42 — ⛏ Fish Boom FC
30 1,336 12:44 17:43 33:12 ⛏ Fish Boom FC
30 1,349 11:47 22:58 — ⛏ Fish Boom into Fire Galleys FC
25 1,131 22:28 29:57 — ⛏ Fish Boom FC
22 981 13:28 17:13 — ⛏ Fish Boom FC
18 799 13:53 18:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,450 19,868 5,990 4,555 50,863 56,662
15,970 14,893 4,860 2,890 38,613 41,422
15,515 9,457 7,560 5,320 37,852 40,347
5,800 4,399 1,135 6,060 17,394 18,552
5,365 6,255 1,985 2,515 16,120 16,525
6,175 7,769 660 790 15,394 16,359
5,125 6,960 2,275 430 14,790 15,539
4,800 4,730 520 530 10,580 10,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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