AoeStats
← Simon Stokvis

Nomad

509895895Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 12m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1710
+16
🇬🇧 Persians · United Kingdom
1705
+16
🇨🇳 Vietnamese · China
1692
+17
🇳🇱 Malay · Netherlands
1578
+22
🇨🇳 Varangians · China
1752
-19
🇺🇸 Huns · United States
1709
-18
🇯🇵 Vietnamese · Japan
1696
-17
🇧🇷 Berbers · Brazil
1692
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 749 — — — ⛏ Fish Boom
49 611 — — — ⛏ Fish Boom
47 591 — — — ⛏ Fish Boom
47 585 — — — ⛏ Fish Boom
45 566 — — — ⛏ Fish Boom
28 354 — — — ⛏ Fish Boom
26 332 11:20 — — ⛏ Fish Boom
25 310 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,800 900 50 0 9,750 10,781
1,950 1,725 50 100 3,825 3,871
1,750 1,716 50 100 3,616 3,312
1,800 1,600 120 0 3,520 3,598
1,800 1,575 0 100 3,475 3,633
1,800 1,611 50 0 3,461 3,143
1,500 1,734 50 100 3,384 3,612
1,900 1,426 50 0 3,376 3,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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