AoeStats
← Simon Stokvis

Nomad

509406282Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1790
+10
🇹🇷 Vikings · Türkiye
1701
+13
🇹🇷 Varangians · Türkiye
1656
+15
🇹🇷 Persians · Türkiye
1551
+20
🇪🇸 Varangians · Spain
1686
-16
🇹🇼 Spanish · Taiwan
1645
-15
🇪🇸 Mongols · Spain
1645
-15
🇳🇱 Malay · Netherlands
1577
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,834 11:50 15:50 44:38 ⛏ Fish Boom FC
59 2,809 14:44 18:27 36:26 ⛏ Fish Boom FC
52 2,487 13:08 16:37 — ⛏ Fish Boom FC
49 2,320 13:23 17:45 — ⛏ Fish Boom FC
49 2,328 13:29 17:35 42:53 ⛏ Fish Boom FC
46 2,181 12:33 22:52 43:08 ⚔ Fish Boom into Archers
34 1,616 15:54 29:53 46:43 ⚔ Fish Boom into Archers
30 1,442 12:05 16:04 31:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,850 22,677 10,120 4,415 51,062 52,560
20,770 14,028 10,530 2,450 47,778 49,526
14,975 17,070 9,155 4,665 45,865 46,548
13,990 13,425 8,245 1,640 37,300 38,259
14,450 12,938 4,030 2,720 34,138 36,736
12,160 15,817 4,395 1,150 33,522 33,825
10,850 13,348 5,940 1,735 31,873 31,558
9,200 11,857 4,070 2,360 27,487 28,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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