AoeStats
← Simon Stokvis

Nomad

508911656Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 79m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bengalis · Switzerland
1624
+14
🇭🇰 Khmer · Hong Kong SAR China
1610
+14
🇳🇱 Malay · Netherlands
1604
+14
🇧🇪 Wu · Belgium
1551
+17
🇨🇳 Aztecs · China
1599
-16
🇦🇺 Danes · Australia
1573
-15
🇦🇷 Bohemians · Argentina
1556
-14
🇵🇪 Khmer · Peru
1555
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 4,384 13:47 17:21 32:04 ⛏ Fish Boom FC
54 4,267 12:57 16:47 33:00 ⛏ Fish Boom FC
35 2,753 12:28 33:46 47:04 ⚔ Fish Boom into Scouts
29 2,348 12:34 17:56 31:58 ⛏ Fish Boom FC
23 1,872 14:05 18:24 37:14 ⛏ Fish Boom FC
21 1,704 13:42 17:44 30:29 ⛏ Fish Boom FC
14 1,132 14:12 19:43 — ⛏ Fish Boom FC into Fire Galleys
14 1,086 14:55 17:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
58,150 27,423 24,615 12,235 122,423 127,401
31,345 44,260 38,875 7,050 121,530 127,322
51,820 35,943 25,205 4,120 117,088 122,449
47,525 30,470 26,090 3,620 107,705 110,750
44,020 21,755 28,355 2,450 96,580 102,767
33,695 27,678 14,540 1,700 77,613 91,776
8,500 11,524 2,760 2,345 25,129 25,634
6,400 4,895 1,530 1,710 14,535 15,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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