AoeStats
← Simon Stokvis

Fortress

508881763Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 34m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
1577
+16
🇳🇱 Italians · Netherlands
1573
+16
🇭🇰 Khmer · Hong Kong SAR China
1564
+17
🇹🇷 Britons · Türkiye
1540
+18
🇦🇷 Saracens · Argentina
1687
-22
🇨🇳 Poles · China
1651
-20
🇦🇷 Malay · Argentina
1492
-13
🇺🇸 Varangians · United States
1470
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,400 7:36 12:13 24:24 ⛏ Fast Castle
37 1,269 7:05 11:12 24:24 ⛏ Fast Castle
33 1,122 7:09 10:51 25:21 ⛏ Fast Castle
30 1,039 7:26 10:17 24:55 ⛏ Fast Castle
28 980 6:50 10:42 23:02 ⛏ Fast Castle
28 971 7:26 11:12 25:53 ⛏ Fast Castle
24 819 7:20 10:46 21:16 ⛏ Fast Castle
24 840 7:27 11:18 26:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
_
22,470 13,185 11,000 1,050 47,705 54,889
20,170 9,790 10,195 3,685 43,840 50,143
20,900 11,389 6,900 1,890 41,079 45,489
21,960 12,155 4,670 1,705 40,490 43,515
12,950 12,825 9,380 1,655 36,810 45,000
12,435 12,945 8,045 2,945 36,370 41,795
13,595 8,720 5,050 1,795 29,160 32,167
11,335 11,635 3,455 100 26,525 29,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.