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Oasis

510175403Analyzed
4v4 RM · 23h ago on Sep 29, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
964
+12
🇹🇷 Persians · Türkiye
961
+12
🇩🇪 Hindustanis · Germany
955
+13
🇳🇴 Poles · Norway
944
+13
🇹🇷 Cumans · Türkiye
981
-16
🇨🇦 Varangians · Canada
907
-14
🇺🇸 Franks · United States
873
-12
🇹🇷 Bulgarians · Türkiye
755
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,600 11:58 32:37 — ⚔ Scout Rush
28 1,451 9:56 22:04 33:37 ⚔ Scout Rush
23 1,203 12:14 32:59 — ⚔ Drush
20 1,040 13:00 19:08 38:53 ⛏ Fast Castle
19 970 12:05 21:50 38:34 ⛏ Fast Castle
19 1,004 11:24 27:42 42:28 ⚔ Drush into Archers
18 920 10:08 30:07 41:46 ⛏ Fast Castle
17 893 11:20 25:49 37:24

Resources

Player Food Wood Gold Stone Spent Collected
29,090 18,230 15,425 4,320 67,065 76,427
24,080 17,665 10,960 5,050 57,755 66,471
21,570 14,451 7,200 1,810 45,031 46,345
17,475 13,989 9,165 2,635 43,264 50,422
19,400 11,175 9,460 2,405 42,440 53,105
16,385 14,888 6,470 2,900 40,643 41,659
19,280 10,751 8,260 1,780 40,071 49,372
13,160 6,555 3,525 2,900 26,140 33,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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