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Oasis

510128236Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 63m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1037
+14
🇺🇸 Koreans · United States
1037
+14
🇮🇪 Franks · Ireland
995
+16
🇹🇷 Persians · Türkiye
972
+17
🇹🇼 Poles · Taiwan
1059
-18
🇹🇼 Britons · Taiwan
1028
-17
🇦🇷 Goths · Argentina
973
-14
🇦🇷 Danes · Argentina
904
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,409 10:42 14:52 29:16 ⛏ Fast Castle
27 1,691 11:16 21:34 41:10 ⚔ Scout Rush
19 1,216 12:23 21:44 35:16 ⛏ Fast Castle
19 1,219 9:45 15:25 38:31 ⛏ Fast Castle
17 1,067 12:26 18:40 33:19 ⛏ Fast Castle
17 1,078 12:01 15:58 32:42 ⛏ Fast Castle
16 1,002 11:52 18:58 36:57 ⚔ Skirmisher Rush
12 738 10:20 15:53 41:16 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
76,805 29,595 49,870 2,855 159,125 167,471
77,885 22,020 29,345 1,050 130,300 146,995
43,075 31,595 31,340 5,820 111,830 129,015
38,245 23,465 14,735 2,785 79,230 82,234
21,565 23,130 22,430 5,170 72,295 91,411
19,355 30,137 16,120 4,660 70,272 77,155
31,070 20,530 14,355 3,545 69,500 83,206
16,735 12,890 8,570 1,150 39,345 41,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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