AoeStats
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MegaRandom

510452134Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 64m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1248
+12
🇧🇷 Varangians · Brazil
1148
+16
🇧🇷 Cumans · Brazil
1030
+21
🇨🇦 Huns · Canada
1218
-19
🇺🇸 Cumans · United States
1137
-16
🇺🇸 Japanese · United States
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,899 12:10 23:22 44:07 ⚔ Scout Rush
44 2,827 11:57 16:37 40:10 ⛏ Fast Castle
33 2,151 12:05 27:54 44:47 ⛏ Fast Castle
32 2,096 11:08 19:31 51:12 ⚔ FC into Archers
26 1,678 11:56 23:37 38:26 ⛏ Fast Castle
20 1,278 13:02 17:49 41:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,695 19,060 32,910 2,580 105,245 110,322
33,025 27,960 28,050 1,600 90,635 103,303
33,440 19,666 29,255 450 82,811 98,170
28,930 22,766 6,925 8,475 67,096 75,473
22,645 26,709 7,765 5,075 62,194 68,898
12,955 23,995 18,000 3,525 58,475 68,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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