AoeStats
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Pilgrims

510263886Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 51m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1108
+8
🇧🇪 Chinese · Belgium
909
+15
🇨🇳 Spanish · China
897
+15
🇺🇸 Inca · United States
972
-16
🇦🇺 Lithuanians · Australia
890
-12
🇦🇺 Varangians · Australia
823
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,786 11:21 17:30 32:15 ⛏ Fish Boom FC
23 1,182 11:46 18:23 37:32 ⛏ Fish Boom FC into Fire Galleys
22 1,157 12:20 18:45 33:55 ⛏ Fish Boom into Fire Galleys FC
22 1,125 12:47 18:12 36:21 ⛏ Fish Boom FC
13 668 12:07 20:21 28:38 ⛏ Fish Boom FC
11 555 13:20 20:19 39:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,400 21,600 13,255 3,850 60,105 75,457
14,710 17,550 10,530 4,500 47,290 56,105
15,850 17,965 8,165 1,700 43,680 46,883
17,480 13,355 6,430 1,600 38,865 50,686
11,325 9,660 4,620 3,000 28,605 32,250
11,265 11,635 3,730 850 27,480 34,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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