AoeStats
← Checkmate++

Northern Isles

510314220Analyzed
1v1 RM · 10h ago on Sep 30, 2026· 46m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Saxons · South Africa
1329
+17
🇩🇪 Japanese · Germany
1358
-17

Win probability

Checkmate++'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 1,250 analysed 1v1 players on Northern Isles.
Checkmate++ A
Feudal Age 10:15 vs 11:19
top 18%
Castle Age 15:38 vs 20:04
top 8%
Imperial Age 38:40 vs 36:15
btm 32%
eAPM 38 vs 27
top 28%
First military 11:48 vs 13:11
top 29%
▲ Fast Feudal Age at 10:15 — faster than 82% of analysed players on Northern Isles
▲ Fast Castle Age at 15:38 — faster than 92% of analysed players on Northern Isles
▲ Town centers almost never idle — 1s across the first 15:38
BasmatiRitter C
Feudal Age 10:18 vs 11:19
top 19%
Castle Age 20:46 vs 20:04
btm 41%
Imperial Age 44:19 vs 36:15
btm 10%
eAPM 22 vs 27
btm 37%
First military 10:24 vs 13:11
top 12%
▲ Fast Feudal Age at 10:18 — faster than 81% of analysed players on Northern Isles
▼ Slow Imperial Age at 44:19 — slower than 90% of analysed players on Northern Isles
▼ Loom after the Feudal click (12:29) — usually safest before it
▲ Early military at 10:24 (Hulk) — earlier than 88% of analysed players on Northern Isles
▲ Town centers almost never idle — 1s across the first 20:46
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