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Arena

510092908Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 123m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
1752
+10
🇮🇹 Sicilians · Italy
1687
+12
🇮🇹 Varangians · Italy
1682
+13
🇳🇱 Spanish · Netherlands
1567
+16
🇭🇰 Goths · Hong Kong SAR China
1643
-14
🇭🇰 Britons · Hong Kong SAR China
1616
-13
🇭🇰 Khmer · Hong Kong SAR China
1599
-13
🇭🇰 Byzantines · Hong Kong SAR China
1560
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 8,307 10:10 14:26 30:29 ⛏ Fast Castle
63 7,807 10:40 14:52 27:18 ⛏ Fast Castle
63 7,792 11:40 15:38 33:30 ⛏ Fast Castle
57 7,045 11:46 15:42 29:15 ⚔ FC into Archers
55 6,764 11:05 15:50 30:24 ⛏ Fast Castle
46 5,665 9:44 14:26 28:13 ⛏ Fast Castle
42 5,144 10:05 13:34 28:38 ⛏ Fast Castle
26 3,262 12:22 16:56 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
238,515 151,859 78,515 1,600 470,489 483,977
148,525 134,150 99,840 11,090 393,605 410,294
199,275 36,562 130,895 10,040 376,772 383,507
121,235 131,070 84,700 3,220 340,225 353,839
97,125 67,150 157,270 7,050 328,595 337,343
205,695 27,565 52,215 6,510 291,985 310,948
123,445 103,315 34,195 6,245 267,200 276,355
62,670 80,995 57,390 3,065 204,120 258,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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