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Black Forest

510086161Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
2184
+2
🇵🇱 Varangians · Poland
2114
+2
🇫🇷 Berbers · France
2064
+3
🇩🇪 Lithuanians · Germany
1884
+6
🇨🇳 Mongols · China
1769
-5
🇨🇳 Burmese · China
1657
-3
🇭🇰 Bohemians · Hong Kong SAR China
1637
-3
🇭🇰 Britons · Hong Kong SAR China
1607
-2
Player eAPM Actions Feudal Castle Imperial Opening
64 3,320 11:15 15:51 29:39 ⛏ Fast Castle
54 2,815 11:01 14:54 28:09 ⛏ Fast Castle
48 2,521 12:01 15:46 28:22 ⛏ Fast Castle
45 2,362 11:24 20:41 — ⛏ Fast Castle
42 2,173 9:27 13:34 27:28 ⛏ Fast Castle
42 2,168 11:07 14:52 26:31 ⛏ Fast Castle
37 1,957 11:35 16:20 22:58 ◆ FC into Fast Imp
31 1,611 10:47 18:55 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,120 22,587 32,015 1,625 119,347 124,125
58,430 33,391 21,410 3,340 116,571 118,407
51,125 22,059 30,475 4,275 107,934 111,678
18,850 45,330 23,215 3,550 90,945 99,619
25,930 32,710 23,445 2,900 84,985 101,298
25,170 35,160 12,285 2,270 74,885 86,044
16,400 28,648 17,725 4,250 67,023 72,667
8,975 7,057 670 3,010 19,712 20,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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