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Black Forest

509644095Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 30m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1596
+11
🇭🇰 Saracens · Hong Kong SAR China
1551
+13
🇭🇰 Celts · Hong Kong SAR China
1502
+15
🇭🇰 Saracens · Hong Kong SAR China
1480
+16
🇨🇳 Burgundians · China
1540
-17
🇨🇳 Varangians · China
1467
-13
🇰🇷 Mongols · South Korea
1464
-13
🇯🇵 Mongols · Japan
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 1,934 11:18 16:52 — ⚔ FC into Archers
56 1,703 10:26 14:23 — ⛏ Fast Castle
53 1,594 9:20 19:36 — ⛏ Fast Castle
48 1,465 10:06 13:37 29:36 ⛏ Fast Castle
42 1,286 10:49 14:37 25:20 ⛏ Fast Castle
42 1,285 10:04 19:49 — ⚔ M@A FC
24 715 8:10 26:19 — ⚔ Archer Rush
24 721 11:15 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,330 11,100 6,095 370 27,895 30,307
11,320 9,295 2,625 980 24,220 26,687
10,250 8,395 2,450 1,055 22,150 24,016
7,780 5,860 3,645 400 17,685 18,064
5,200 5,499 3,600 180 14,479 15,186
5,625 4,547 1,160 1,370 12,702 14,014
4,975 4,775 1,245 300 11,295 11,947
4,150 2,534 415 595 7,694 8,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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