AoeStats
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Nomad

509626408Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
1600
+13
🇭🇰 Malians · Hong Kong SAR China
1552
+15
🇭🇰 Italians · Hong Kong SAR China
1515
+16
🇬🇧 Varangians · United Kingdom
1553
-15
🇳🇴 Italians · Norway
1533
-15
🇳🇴 Huns · Norway
1501
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,773 12:39 18:52 — ⛏ Fast Castle
54 2,326 14:54 19:05 35:59 ⛏ Fish Boom FC
48 2,047 16:17 19:46 — ⚔ Fish Boom into M@A FC
42 1,782 14:19 18:20 38:25 ⛏ Fish Boom FC
36 1,551 13:57 22:50 39:25 ⛏ Fish Boom into Galleys into Fire Galleys FC
18 773 15:19 19:36 36:33 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,685 14,901 14,170 2,745 55,501 56,576
20,185 12,544 8,945 1,600 43,274 43,869
16,395 13,891 3,415 1,165 34,866 37,972
10,000 15,550 7,405 1,845 34,800 37,490
9,200 11,476 3,925 1,605 26,206 31,327
8,275 11,372 4,325 645 24,617 26,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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