AoeStats
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Nomad

509613340Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 45m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1487
+19
🇨🇳 Saracens · China
1473
+20
🇨🇳 Huns · China
1466
+20
🇭🇰 Chinese · Hong Kong SAR China
1609
-21
🇭🇰 Spanish · Hong Kong SAR China
1558
-20
🇭🇰 Saxons · Hong Kong SAR China
1517
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 3,508 14:44 19:10 — ⛏ Fish Boom FC
50 2,256 13:40 17:29 36:24 ⛏ Fish Boom FC into Galleys
44 1,996 13:08 16:58 29:08 ⛏ Fish Boom FC
34 1,521 16:32 21:03 26:56 ⛏ Fish Boom FC into Fast Imp
30 1,354 13:27 17:27 36:00 ⛏ Fish Boom FC
15 696 15:59 20:02 34:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,550 19,572 10,165 3,390 46,677 48,699
15,885 14,473 7,725 4,200 42,283 43,613
14,685 14,439 7,930 3,085 40,139 41,987
16,075 9,618 5,880 3,750 35,323 39,860
11,425 13,528 6,765 2,605 34,323 35,026
12,480 11,255 6,365 2,705 32,805 34,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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