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Arena

509166842Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1451
+19
🇭🇰 Khmer · Hong Kong SAR China
1425
+20
🇨🇳 Danes · China
1405
+22
🇸🇬 Burgundians · Singapore
1404
+21
🇭🇰 Dravidians · Hong Kong SAR China
1606
-23
🇭🇰 Persians · Hong Kong SAR China
1504
-20
🇭🇰 Celts · Hong Kong SAR China
1502
-20
🇭🇰 Byzantines · Hong Kong SAR China
1483
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 2,119 12:27 16:16 29:26 ⚔ M@A FC
47 1,943 11:12 14:55 30:05 ⛏ Fast Castle
42 1,740 10:51 14:31 32:01 ⛏ Fast Castle
37 1,553 10:34 13:17 28:14 ⛏ Fast Castle
36 1,482 10:10 14:06 29:59 ⛏ Fast Castle
22 912 10:51 15:48 — ⛏ Fast Castle
21 867 11:52 17:10 33:24 ⛏ Fast Castle
14 584 11:20 15:33 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,205 20,665 13,135 1,500 61,505 74,422
26,370 10,590 13,795 1,800 52,555 61,522
21,615 16,355 8,385 2,450 48,805 61,795
25,880 9,415 7,860 3,810 46,965 53,872
19,135 15,295 7,015 1,450 42,895 45,098
20,695 10,485 8,625 1,920 41,725 48,038
18,455 12,030 5,735 2,905 39,125 54,379
4,550 4,015 800 200 9,565 11,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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