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Nomad

509159031Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1596
+10
🇭🇰 Varangians · Hong Kong SAR China
1490
+14
🇭🇰 Celts · Hong Kong SAR China
1488
+14
🇭🇰 Italians · Hong Kong SAR China
1469
+14
🇺🇸 Vietnamese · United States
1461
-14
🇦🇷 Maya · Argentina
1439
-13
🇩🇪 Varangians · Germany
1434
-13
🇨🇳 Koreans · China
1422
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,541 14:06 20:45 40:12 ⛏ Fish Boom FC
48 2,137 13:55 17:33 30:14 ⛏ Fish Boom FC
40 1,774 13:37 17:31 35:37 ⛏ Fish Boom FC
39 1,709 14:01 18:29 40:53 ⛏ Fish Boom FC
38 1,657 13:17 22:18 36:32 ⛏ Fish Boom into Galleys FC
29 1,260 14:47 18:53 25:54 ⛏ Fish Boom FC
21 925 15:03 19:32 24:11 ⛏ Fish Boom FC into Fast Imp
15 651 17:33 22:51 35:31 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,010 16,241 13,570 2,065 54,886 55,880
14,350 21,043 8,425 1,705 45,523 49,651
18,560 11,714 9,265 2,300 41,839 44,707
12,980 16,863 4,670 3,535 38,048 42,253
10,750 14,541 7,850 3,220 36,361 39,521
15,720 9,463 7,660 2,250 35,093 37,219
9,525 13,771 8,165 1,775 33,236 36,506
9,315 12,209 2,650 2,930 27,104 28,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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