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Nomad

509153551Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 30m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1585
+11
🇭🇰 Varangians · Hong Kong SAR China
1475
+15
🇭🇰 Celts · Hong Kong SAR China
1473
+15
🇭🇰 Italians · Hong Kong SAR China
1453
+16
🇹🇷 Vikings · Türkiye
1502
-15
🇺🇸 Varangians · United States
1474
-15
🇹🇷 Dravidians · Türkiye
1440
-14
🇹🇷 Japanese · Türkiye
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 1,923 18:01 27:27 — ⚔ Fish Boom into M@A into Archers into Towers
62 1,885 13:03 19:46 — ⛏ Fish Boom FC
36 1,101 12:50 16:26 — ⛏ Fish Boom FC
31 943 14:56 18:28 — ⛏ Fish Boom FC
29 890 14:31 19:17 — ⛏ Fish Boom into Galleys FC
21 651 13:28 21:00 27:34 ⛏ Fish Boom FC into Fast Imp
16 500 14:53 18:31 — ⛏ Fish Boom FC
14 418 16:56 21:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,330 6,088 3,480 875 19,773 19,952
6,475 8,125 3,655 1,105 19,360 20,109
5,850 8,369 1,925 420 16,564 17,321
5,720 7,931 1,605 1,080 16,336 17,315
6,925 5,840 800 2,155 15,720 15,601
5,450 5,762 1,335 850 13,397 13,962
4,300 4,051 760 545 9,656 10,236
3,250 2,975 250 830 7,305 7,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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