AoeStats
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Black Forest

510251406Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 43m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1025
+15
🇲🇽 Lithuanians · Mexico
1006
+16
🇲🇽 Bohemians · Mexico
953
+18
🇲🇽 Varangians · Mexico
1099
-20
🇲🇽 Hindustanis · Mexico
968
-15
🇨🇳 Mongols · China
955
-41
Player eAPM Actions Feudal Castle Imperial Opening
31 1,316 14:01 21:05 35:11 ⛏ Fish Boom FC
23 1,009 9:59 16:29 36:49 ⛏ Fish Boom FC
21 911 10:48 22:43 39:13 ⚔ M@A into Skirms
20 881 14:41 24:35 — ⚔ Drush into Scouts
19 817 11:52 21:35 36:38 ⛏ Fast Castle
17 723 11:24 24:05 40:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,800 17,350 10,600 2,900 42,650 51,082
11,425 20,096 7,330 1,750 40,601 46,025
17,215 8,397 5,955 1,565 33,132 44,063
13,285 10,570 5,255 2,430 31,540 34,846
13,570 9,060 3,225 3,075 28,930 38,674
3,980 2,053 260 0 6,293 8,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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