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Fortress

510056984Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 79m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1252
+10
🇳🇿 Varangians · New Zealand
1227
+10
🇺🇸 Khmer · United States
1208
+11
🇨🇳 Portuguese · China
1182
+12
🇹🇷 Spanish · Türkiye
1110
-11
🇹🇼 Britons · Taiwan
1104
-11
🇲🇽 Persians · Mexico
1098
-11
🇷🇴 Malians · Romania
1091
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 4,842 7:37 14:46 28:23 ⛏ Fast Castle
47 3,703 7:37 11:39 33:11 ⛏ Fast Castle
38 3,059 8:14 13:10 32:10 ⛏ Fast Castle
34 2,695 7:35 12:15 26:18 ⛏ Fast Castle
32 2,524 7:57 11:41 26:00 ⛏ Fast Castle
31 2,486 8:01 13:26 26:15 ⛏ Fast Castle
27 2,110 7:55 14:13 28:46 ⛏ Fast Castle
16 1,296 6:27 14:43 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,985 37,985 56,280 5,315 153,565 189,770
67,075 32,445 27,695 3,975 131,190 144,032
59,895 21,606 42,910 6,260 130,671 142,816
35,280 58,845 27,120 8,670 129,915 153,137
37,755 39,149 29,260 1,600 107,764 134,403
46,330 22,680 24,655 2,350 96,015 177,312
27,720 30,705 22,865 3,510 84,800 93,089
13,850 33,075 30,455 3,685 81,065 104,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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