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Fortress

510052465Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 71m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1201
+13
🇬🇧 Spanish · United Kingdom
1116
+17
🇦🇺 Hindustanis · Australia
1087
+18
🇲🇽 Persians · Mexico
1080
+18
🇺🇸 Khmer · United States
1199
-18
🇹🇼 Turks · Taiwan
1142
-17
🇹🇼 Britons · Taiwan
1120
-16
🇨🇳 Saxons · China
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,763 9:11 12:47 26:36 ⛏ Fast Castle
38 2,721 7:12 11:24 30:48 ⛏ Fast Castle
26 1,883 7:54 14:20 30:24 ⚔ Archer Rush
26 1,899 8:02 12:05 34:47 ⛏ Fast Castle
20 1,471 7:58 13:50 22:36 ⛏ Fast Castle
19 1,336 8:24 12:42 22:27 ⛏ Fast Castle
19 1,343 7:35 11:47 28:49 ⛏ Fast Castle
18 1,324 6:24 13:53 26:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,610 37,955 20,530 3,075 123,170 126,116
38,200 41,210 25,110 3,345 107,865 111,985
36,890 23,200 35,430 6,110 101,630 126,425
50,900 19,980 24,750 3,255 98,885 108,842
41,855 12,890 25,345 3,500 83,590 102,297
31,655 35,150 12,845 2,775 82,425 84,715
9,750 22,915 24,240 260 57,165 66,991
20,100 10,340 8,385 1,895 40,720 43,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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