AoeStats
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Black Forest

510051819Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1086
+13
🇦🇺 Hindustanis · Australia
1073
+14
🇲🇽 Persians · Mexico
1066
+14
🇨🇳 Spanish · China
1061
+14
🇵🇪 Turks · Peru
1101
-16
🇺🇸 Celts · United States
1022
-14
🇯🇵 Danes · Japan
991
-13
🇨🇳 Khitans · China
987
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 281 — — —
31 181 — — —
25 145 — — —
24 141 — — —
20 120 — — —
20 119 — — —
12 70 — — —
10 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 275 0 0 1,275 1,208
950 250 0 0 1,200 1,088
750 270 50 0 1,070 821
800 100 0 0 900 1,031
600 250 0 0 850 993
550 0 0 0 550 769
350 148 50 0 548 594
200 0 0 0 200 485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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