AoeStats
← Fieldmarshal89

Black Forest

509872676Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 54m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
469
+12
🇦🇷 Byzantines · Argentina
443
+13
🇷🇺 Bulgarians · Russia
391
-13
🇷🇺 Byzantines · Russia
377
-15
Player eAPM Actions Feudal Castle Imperial Opening
13 681 17:09 26:37 44:12 ⚔ Tower Rush
10 549 12:59 34:45 —
9 489 14:48 29:54 38:31
6 341 12:29 24:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,785 15,855 4,690 1,055 35,385 37,077
12,900 9,025 6,620 1,645 30,190 30,602
9,930 6,006 5,590 1,825 23,351 28,634
8,860 6,808 2,315 2,615 20,598 22,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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