AoeStats
← Law the Furious

Fortress

509643042Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 38m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1631
+13
🇹🇼 Danes · Taiwan
1573
+16
🇹🇼 Persians · Taiwan
1554
+17
🇬🇧 Japanese · United Kingdom
1547
+17
🇭🇰 Bohemians · Hong Kong SAR China
1703
-20
🇲🇴 Britons · Macao SAR China
1650
-19
🇭🇰 Italians · Hong Kong SAR China
1619
-18
🇭🇰 Teutons · Hong Kong SAR China
1305
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 2,187 6:48 10:54 25:06 ⛏ Fast Castle
55 2,095 7:16 11:36 26:11 ⛏ Fast Castle
42 1,585 7:33 11:11 16:13 ◆ FC into Fast Imp
41 1,547 7:43 12:17 22:59 ⛏ Fast Castle
41 1,554 7:41 11:49 24:31 ⛏ Fast Castle
40 1,532 7:35 11:37 23:32 ⛏ Fast Castle
36 1,386 7:08 11:21 23:30 ⛏ Fast Castle
34 1,298 8:06 12:06 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,025 20,421 13,380 2,595 62,421 67,512
21,930 19,210 9,770 3,695 54,605 59,530
26,760 12,293 11,720 1,365 52,138 57,805
20,460 13,200 10,380 2,455 46,495 49,741
16,385 15,440 10,835 930 43,590 47,802
12,425 12,145 8,710 2,205 35,485 37,883
18,410 13,135 2,530 1,210 35,285 42,443
7,540 6,960 5,680 200 20,380 20,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.