AoeStats
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Nomad

510242757Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 58m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1182
+14
🇺🇸 Sicilians · United States
1151
+15
🇺🇸 Varangians · United States
1108
+17
🇦🇷 Muisca · Argentina
1194
-18
🇦🇷 Persians · Argentina
1099
-14
🇦🇷 Italians · Argentina
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,421 13:10 18:10 43:33 ⛏ Fish Boom FC
38 2,194 13:14 17:01 34:34 ⛏ Fast Castle
33 1,927 14:06 22:32 47:10 ⛏ Fish Boom into Fire Galleys FC
25 1,434 14:04 19:37 39:53 ⛏ Fish Boom FC
22 1,299 14:33 19:41 42:13 ⛏ Fish Boom into Galleys FC
19 1,092 14:38 26:24 42:16 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
31,370 23,944 22,455 2,600 80,369 87,027
29,310 12,028 21,975 2,250 65,563 67,826
30,620 17,760 11,920 2,250 62,550 67,494
27,645 15,312 11,915 5,150 60,022 61,717
14,825 17,735 10,340 3,710 46,610 52,260
8,140 13,375 9,545 3,450 34,510 40,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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