AoeStats
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Nomad

509488784Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 65m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
804
+17
🇪🇸 Persians · Spain
800
+18
🇬🇧 Persians · United Kingdom
777
+19
🇨🇦 Celts · Canada
775
+18
🇩🇴 Varangians · Dominican Republic
852
-49
🇩🇪 Khmer · Germany
840
-18
🇺🇸 Teutons · United States
837
-18
🇺🇸 Khmer · United States
814
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,279 17:24 23:05 35:00 ⛏ Fish Boom FC
16 1,054 17:13 22:11 50:15 ⛏ Fish Boom FC
15 950 16:14 22:46 39:17 ⛏ Fish Boom FC
15 964 18:40 24:09 40:21 ⚔ Fish Boom into Scouts
12 788 21:25 34:06 52:17 ⚔ Fish Boom into Scouts
7 466 19:11 35:01 — ⚔ Fish Boom into M@A into Towers into Skirms into Archers
6 410 18:26 24:43 35:21 ⛏ Fast Castle
5 357 15:53 23:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,970 25,180 14,615 4,600 67,365 82,222
23,930 18,680 8,820 6,720 58,150 73,639
13,915 17,965 12,125 2,800 46,805 58,338
17,840 14,999 9,400 2,355 44,594 51,880
17,550 7,315 9,430 2,415 36,710 44,340
10,435 13,560 7,615 3,695 35,305 37,492
7,430 7,400 2,585 1,655 19,070 21,129
3,580 2,875 350 200 7,005 8,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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