AoeStats
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MegaRandom

510689569Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 40m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1126
+14
🇺🇸 Danes · United States
1060
+17
🇨🇦 Italians · Canada
1110
-16
🇺🇸 Spanish · United States
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,734 9:46 19:03 37:09 ⚔ Scout Rush
26 1,053 10:37 15:42 37:47 ⛏ Fast Castle
24 978 12:51 19:49 —
15 625 11:41 20:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,600 8,185 7,670 950 33,405 35,816
13,395 10,300 4,645 2,150 30,490 32,504
6,250 5,887 2,695 1,795 16,627 21,203
7,780 3,410 3,010 2,050 16,250 19,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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