AoeStats
← Espectro

Fortress

509289999Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 39m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1044
+10
🇲🇽 Spanish · Mexico
799
+20
🇨🇱 Persians · Chile
903
-15
🇳🇵 Japanese · Nepal
894
-23
✟ L¥N V ✟ 0 units ordered
Magikarp 100 units ordered
Samurai54
Long Swordsman46
First military 15:51 — Samurai
Kirito Wizard 79 units ordered
Long Swordsman39
Scorpion24
Battering Ram6
Centurion5
Spearman3
Capped Ram2
First military 14:07 — Battering Ram
Espectro 52 units ordered
Halberdier25
Pikeman10
Conquistador8
Trebuchet6
Spearman2
Monk1
First military 15:47 — Spearman

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Magikarp’s army and what beats it
Samurai ×54 trained
beaten byHand Cannoneer +10Scorpion +1
Long Swordsman ×46 trained
beaten byHand Cannoneer +10Scorpion +1
Kirito Wizard’s army and what beats it
Long Swordsman ×39 trained
beaten byHand Cannoneer +10Scorpion +1
Scorpion ×24 trained
beaten byBombard Cannon +20Mangonel +12Eagle Scout +3
Battering Ram ×6 trained
beaten byBombard Cannon +20Mangonel +12Eagle Scout +3
Espectro’s army and what beats it
Halberdier ×25 trained
beaten byHand Cannoneer +11Skirmisher +3Archer +3
Pikeman ×10 trained
beaten byHand Cannoneer +11Skirmisher +3Archer +3
Conquistador ×8 trained
beaten bySpearman +15Camel Rider +9Skirmisher +3
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