AoeStats
← Espectro

Fortress

509289999Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 39m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1044
+10
🇲🇽 Spanish · Mexico
799
+20
🇨🇱 Persians · Chile
903
-15
🇳🇵 Japanese · Nepal
894
-23
Player eAPM Actions Feudal Castle Imperial Opening
31 1,247 9:51 14:51 — ⛏ Fast Castle
18 720 7:41 11:44 30:12 ⛏ Fast Castle
17 686 7:45 14:21 22:10 ◆ FC into Fast Imp
10 389 8:37 15:28 27:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,625 12,005 7,230 300 33,160 36,219
12,400 7,030 5,465 2,580 27,475 29,229
13,200 7,090 3,440 855 24,585 26,995
6,625 3,685 1,250 300 11,860 17,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.