AoeStats
← [Df]Limerick

MegaRandom

509756030Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 64m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Gurjaras · Nicaragua
899
+18
🇬🇹 Danes · Guatemala
898
+18
🇨🇱 Romans · Chile
1021
-21
🇨🇱 Vietnamese · Chile
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,614 10:47 23:24 51:36 ⚔ M@A Rush
41 2,676 11:12 20:50 32:11 ⚔ Scout Rush
16 1,046 12:17 30:44 45:03 ⚔ Archer Rush
13 837 11:50 25:23 36:34

Resources

Player Food Wood Gold Stone Spent Collected
21,120 23,885 19,625 3,995 68,625 76,669
19,985 11,832 9,640 1,565 43,022 81,402
17,900 14,165 7,325 2,435 41,825 47,480
10,530 6,150 4,820 1,945 23,445 26,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.