AoeStats
← AKX Is Undone

Arena

510254511Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 75m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
905
+14
🇦🇷 Burgundians · Argentina
868
+41
🇺🇿 Spanish · Uzbekistan
857
+15
🇺🇸 Tupi · United States
876
-16
🇪🇸 Burgundians · Spain
835
-14
🇺🇸 Varangians · United States
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,025 10:02 16:57 36:30 ⛏ Fast Castle
41 3,067 10:44 17:06 36:14 ⛏ Fast Castle
39 2,967 12:29 17:04 34:48 ⛏ Fast Castle
19 1,462 12:54 22:35 35:10 ⚔ FC into Archers
17 1,274 11:00 17:03 35:32 ⛏ Fast Castle
14 1,064 11:47 22:32 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,880 50,915 27,610 3,090 138,495 153,716
47,480 38,875 34,730 5,695 126,780 138,733
52,710 41,015 25,950 5,850 125,525 156,831
39,360 54,125 19,280 2,950 115,715 116,223
14,875 33,965 19,265 2,800 70,905 71,383
12,395 14,700 9,685 4,250 41,030 45,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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