AoeStats
← AKX Is Undone

Nomad

510250351Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1006
+11
🇫🇮 Maya · Finland
937
+14
🇭🇰 Magyars · Hong Kong SAR China
937
+41
🇭🇰 Vietnamese · Hong Kong SAR China
905
+15
🇺🇸 Mongols · United States
967
-17
🇺🇸 Tupi · United States
889
-13
🇪🇸 Huns · Spain
847
-12
🇺🇸 Varangians · United States
845
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,633 14:54 20:20 33:59 ⛏ Fish Boom into Galleys FC
29 1,472 15:47 22:24 42:46 ⛏ Fish Boom FC
23 1,179 14:37 27:17 49:40 ⚔ Scout Rush
23 1,148 13:30 26:24 31:51 ⚔ Towers into Archers into Skirms into Fast Imp
21 1,048 14:07 23:53 38:25 ⚔ Fish Boom into Archers into Skirms
13 663 16:44 24:42 36:05 ⛏ Fish Boom FC
12 588 18:31 24:20 40:07 ⛏ Fish Boom FC
9 450 17:55 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,345 13,905 17,430 2,900 62,580 65,277
21,320 23,495 13,705 1,900 60,420 68,821
12,075 21,475 11,280 5,100 49,930 60,215
11,935 14,515 10,340 1,100 37,890 43,487
18,065 9,509 5,340 3,675 36,589 39,165
12,725 15,565 5,825 2,375 36,490 36,107
10,235 15,835 3,350 2,300 31,720 33,256
3,055 2,565 50 255 5,925 6,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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