AoeStats
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Black Forest

508719385Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 29m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1374
+11
🇦🇷 Japanese · Argentina
1306
+14
🇪🇸 Varangians · Spain
1289
+15
🇲🇽 Saracens · Mexico
1277
+15
🇫🇷 Berbers · France
1305
-16
🇦🇷 Mongols · Argentina
1279
-14
🇨🇦 Portuguese · Canada
1260
-14
🇫🇷 Khmer · France
1204
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,294 9:27 22:31 — ⚔ M@A into Archers
43 1,282 9:37 21:44 — ⚔ Archer Rush
35 1,031 11:40 15:38 — ⛏ Fast Castle
33 985 9:41 21:06 — ⚔ Scout Rush
22 657 11:15 15:48 — ⛏ Fast Castle
18 528 11:17 16:06 — ⚔ FC into Archers
17 517 14:27 — —
15 457 9:54 16:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,260 4,645 3,575 200 16,680 17,238
6,530 6,431 3,405 0 16,366 17,436
8,330 4,750 1,570 0 14,650 16,025
4,975 5,176 2,930 100 13,181 14,861
4,530 4,792 475 200 9,997 11,944
5,055 2,693 1,960 100 9,808 11,041
2,770 1,692 450 225 5,137 5,062
2,100 1,712 0 245 4,057 5,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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