AoeStats
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Pilgrims

510010644Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 18m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
722
+9
🇺🇸 Sicilians · United States
685
+11
🇺🇸 Slavs · United States
648
+12
🇦🇷 Danes · Argentina
611
+14
🇹🇷 Cumans · Türkiye
723
-17
🇧🇷 Vietnamese · Brazil
692
-16
🇦🇺 Khmer · Australia
434
-7
🇨🇳 Italians · China
409
-6
Player eAPM Actions Feudal Castle Imperial Opening
26 502 — — — ⛏ Fish Boom
23 438 13:40 — —
20 373 12:31 — — ⛏ Fish Boom
16 294 13:55 — — ⛏ Fish Boom
14 258 13:26 — — ⛏ Fish Boom into Fire Galleys
12 223 13:40 — —
11 202 13:07 — — ⛏ Fish Boom
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 3,250 50 100 6,150 7,206
2,400 2,475 90 825 5,790 5,695
2,325 2,635 220 100 5,280 5,883
2,300 1,950 50 100 4,400 4,247
1,725 2,100 275 275 4,375 5,701
1,750 1,345 50 110 3,255 3,807
600 1,200 0 100 1,900 2,790
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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