AoeStats
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MegaRandom

510003881Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 57m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
767
+12
736
+13
🇫🇷 Vietnamese · France
670
+15
🇺🇸 Sicilians · United States
700
-15
🇦🇷 Vietnamese · Argentina
669
-13
🇲🇽 Spanish · Mexico
634
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,120 12:13 27:30 49:10
19 1,100 13:00 16:41 35:36 ⛏ Fast Castle
15 859 13:33 21:00 34:47 ⛏ Fast Castle
11 653 13:34 25:42 41:25 ⛏ Fast Castle
9 545 12:14 20:19 30:44 ⛏ Fast Castle
1 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,220 19,310 11,845 8,135 57,510 74,163
25,295 17,069 8,175 5,275 55,814 60,730
25,120 6,460 14,115 6,000 51,695 67,036
14,810 14,355 4,735 4,200 38,100 72,341
11,690 11,073 6,365 3,865 32,993 36,427
150 0 0 0 150 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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