AoeStats
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Yucatan

510364597Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 47m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Tupi · Belgium
1346
+14
🇧🇪 Italians · Belgium
1346
+14
🇧🇪 Hindustanis · Belgium
1320
+15
🇩🇪 Franks · Germany
1343
-16
🇩🇪 Danes · Germany
1294
-14
🇩🇪 Mongols · Germany
1276
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,039 10:43 15:05 32:38 ⛏ Fast Castle
38 1,806 10:20 26:39 42:47 ⚔ Champis into Archers into Towers
36 1,684 11:27 16:49 37:40 ⛏ Fast Castle
35 1,648 9:27 17:41 30:43 ⚔ Drush FC
33 1,571 10:48 23:38 44:03
25 1,196 10:56 14:36 26:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,025 15,275 16,005 3,030 61,335 78,059
13,475 19,016 17,620 1,530 51,641 65,781
23,055 9,066 9,620 3,030 44,771 55,385
17,435 13,032 9,110 2,040 41,617 44,101
16,190 13,205 7,730 3,855 40,980 41,993
17,760 11,218 6,045 2,170 37,193 41,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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