AoeStats
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Yucatan

510354015Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 54m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
1320
+12
🇧🇪 Italians · Belgium
1320
+12
🇧🇪 Hindustanis · Belgium
1291
+13
🇦🇷 Inca · Argentina
1242
-13
🇦🇷 Danes · Argentina
1230
-12
🇦🇷 Vietnamese · Argentina
1227
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,998 10:04 21:11 36:34 ⚔ Archer Rush
46 2,500 10:23 15:07 33:01 ⚔ FC into Archers
44 2,410 11:16 14:47 31:16 ⛏ Fast Castle
39 2,138 11:20 15:42 43:47 ⛏ Fast Castle
37 2,026 9:37 20:35 36:43 ⚔ Champi Rush
26 1,448 10:32 15:06 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,625 16,219 20,650 4,325 69,819 81,962
27,545 20,009 18,980 2,505 69,039 75,958
25,785 18,278 22,465 2,150 68,678 77,707
24,360 21,964 11,830 1,645 59,799 71,533
19,870 17,210 15,325 4,655 57,060 67,903
24,370 18,953 9,345 1,220 53,888 57,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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