AoeStats
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Nomad

510773724Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 59m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1030
+15
🇺🇸 Hindustanis · United States
1008
+16
🇭🇺 Dravidians · Hungary
1119
-19
🇺🇸 Varangians · United States
912
-29
Player eAPM Actions Feudal Castle Imperial Opening
41 2,430 14:15 22:19 46:37 ⚔ Fish Boom FC into Skirms
36 2,123 17:25 22:57 35:23 ⛏ Fish Boom FC
26 1,530 14:16 23:37 44:17 ⚔ Fish Boom into Scouts FC
12 689 14:40 21:55 38:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,320 17,480 18,315 4,780 69,895 80,177
23,925 15,550 19,430 3,085 61,990 74,460
25,960 13,385 20,190 2,120 61,655 62,833
24,980 20,318 10,565 1,875 57,738 59,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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