AoeStats
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African Clearing

510879468Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
915
+11
🇨🇱 Cumans · Chile
869
+13
🇹🇼 Mongols · Taiwan
849
+14
🇦🇷 Koreans · Argentina
837
+15
🇺🇸 Celts · United States
826
-14
🇺🇸 Cumans · United States
819
-14
🇺🇸 Danes · United States
809
-13
🇬🇧 Mongols · United Kingdom
763
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,089 15:18 24:48 45:37 ⛏ Fast Castle
37 1,979 14:39 19:02 34:59 ⛏ Fast Castle
28 1,484 12:54 19:33 42:21 ⛏ Fast Castle
19 1,002 16:34 22:15 48:08 ⚔ Archer Rush
17 920 14:20 23:38 38:47 ⛏ Fast Castle
16 835 17:33 47:14 — ⚔ Scouts into Skirms
16 835 19:31 31:00 47:37 ⚔ Archers into Skirms
11 601 16:46 25:54 39:13 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,620 21,100 8,225 4,230 53,175 73,934
20,870 12,305 9,565 2,250 44,990 50,975
11,635 19,890 7,695 2,250 41,470 42,092
11,985 17,120 9,455 2,200 40,760 42,708
12,535 13,070 9,065 3,550 38,220 47,171
12,255 10,440 5,535 2,460 30,690 33,980
15,520 8,565 3,690 2,900 30,675 31,846
15,075 13,496 945 400 29,916 31,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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